In our latest update, version 0.3.5, we’ve brought in 7 exciting new skill trees, each designed uniquely for the seven diverse races in Faraland. You can start enjoying and exploring these skill trees right away. Here are all the details!
🔶 Introduce 7 New Skill Trees
✨Human: Enchanting (Active Skill)
📍Description: Upon activation of the skill, the hero will be channelling (stay in place + skip turn) and also will not receive any effects from allies and self’s skills for 3 consecutive turns. Then, on the fourth turn, randomly select an enemy within the global range and unleash a powerful magical orb towards that foe.
🔸 Detailed data:
- Initial CD: 3 turns
- Cooldown: 2 turns
- Accuracy: 95%
- RT conversion (%SPD): 20%
- Channelling: 3 turns (Number of turns with no movement or attack possible)
- Cast Range: Global
- Use count limit: 2 times
- %INT as Magical Damage: 150/160/180/200/220%
- %Mdmg as Mdmg: 40%
✨Orc: Totem of Wind (Active Skill)
📍Description: Throw a totem to the ground, affecting whoever is in its range with the following effects: Allies receive a speed buff, while enemies receive a speed debuff and a negative move range. Additionally, the caster takes pure damage each turn.
🔸 Detailed data:
- Initial Cooldown: 2 turns
- Cooldown: 4 turns
- RT conversion (%SPD): 10%
- Cast Range: 3
- Use count limit: 2 times
- Range effective: 4 tiles
- Duration: 3
- Puredmg taken (%maxHP): 10%
- Buff Allies – %Spd: 10/12/15/18/20%
- Debuff Enemy – %Spd: 15/18/20/22/25%
- Debuff Enemy – Negative move range: 1
✨Elf: Double-bladed Knife (Active Skill)
📍Description: Sacrifice a significant amount of HP to unleash a powerful physical attack
🔸 Detailed data:
- Initial Cooldown: 5 turns
- Cooldown: 3 turns
- Accuracy: 95%
- RT conversion (%SPD): 25%
- Cast Range: 1
- Use count limit: 2 times
- Require HP to use (at least): 80%HP
- %PDMG as Physical Damage: 50/60/80/100/120%
- %HP lost (%Maxhp): 45%
✨Fairy: Forest’s Light (Active Skill)
📍Description: When activated, the caster will channelling (stay in place+skip turn) for a certain number of turns. Also, from the caster’s position, two fireflies will appear, randomly restoring health to any two allies within the effective range. Each turn, the two fireflies will once again randomly select two new targets.
🔸 Detailed data:
- Initial Cooldown: 4 turns
- Cooldown: 3 turns
- RT conversion (%SPD): 15%
- Channelling: 3 turns (Number of turns with no movement or attack possible)
- Use count limit: 2 times
- Range effective: 4 tiles
- %INT as Hp Heal (per target): 60/65/70/72/75%
✨Dragonborn: Doom Claws (Passive Skill)
📍Description: When equipped, with less health, there is more chance of stunning with the Spin Slash attack.
🔸 Detailed data:
- Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10/11/12/13/15% stun.
- Stun chance when Dragon’s HP is below 30 %MaxHP: 15/18/20/22/25% stun.
✨Angel: Unbreakable Faith (Passive Skill)
📍Description: When equipped, Ally revived by Revival gains the ability to escape a finishing blow a certain number of times.
🔸 Detailed data:
- Ally revived by Revival gains the ability to escape a finishing blow a certain number of times: 0/0/0/0/1
✨Demon: Devour (Passive Skill)
📍Description: When equipped, there is a chance the finishing blow (both skills and regular attacks) of the hero will remove the enemy’s corpse.
🔸 Detailed data:
- %Chances of the Demon’s finishing blow removing the enemy’s corpse: 12/15/16/18/20%
Wishing you a great game experience with 7 new skill trees!