Link Download:
Link Download V0.3.0 (Android)
We’re thrilled to introduce the latest update for FARALAND! This update focuses on crucial code refactoring to enhance backend performance. While the features in this version are similar to the previous one, the significance of this code update lies in its role as a foundation for developing future exciting features efficiently.
The code refactoring optimizes the source code, resulting in a faster and smoother FARALAND experience across all devices. This ensures a significantly improved gaming experience for our users.
The new codebase simplifies maintenance and issue resolution, allowing us to keep FARALAND updated and running seamlessly while minimizing game downtime.
We’re dedicated to extensive efforts to revitalize the following aspects:
–PVP and PVE
–Pathfinding Mechanism: We’ve reengineered the pathfinding logic for smoother hero navigation.
Regarding the movement between tiles, we have made change the move cost:
🔷 Move Cost
Depending on the terrain, there will be different Move Costs when moving out the terrain. However, this Move Cost will remain fixed in every battle (We can update the move cost and create the new terrain later):
- Land: 1
- Water: 1.5
- Abyss: 2
🔷 Move Range: Still keep as previous
Move Range changes when a hero moves, and it depends on tactics and two factors: Equipment and equipped Passive Skills. Note that the Move Range will be fixed upon entering the battle, so you need an appropriate strategy to win the match.
For example, if you equip your hero with a dagger, the Move Range stat will be higher, meaning you can move farther compared to equipping an Axe. Similarly, by using appropriate Passive Skills, you can increase your Move Range and move farther.
Depending on the terrain with different move costs, you will consume different amounts of Move Range.
Choose the appropriate equipment and skills to secure victory in the battle!
–Skill System: We’ve comprehensively overhauled all 28 skill trees and 7 skill books. All the skills are kept as in the previous version except “Heroic Charge” skill: now, after using the skill, the hero will move to a random place instead of being chosen by the player.
–Cooldown/Reset Time: Skills now have cooldowns and reset mechanisms, adding strategic depth to battles.
–Turn Order: Managing turns has been redefined for a seamless transition between players’ actions.
-PvP Rules
–Damage Calculation and Effects: Damage mechanisms are optimized for realism and strategic depth.
–Victory and Defeat: Moments of victory and defeat are now accompanied by captivating animations, immersing players in their triumphs and challenges.
While these efforts require time and dedication, we believe they’ll be worth the wait. The improved performance, stability, and scalability of the new version will deliver a better gaming experience and more excitement. We sincerely appreciate our users’ patience and support. Thank you for your enthusiasm.
Now let’s dive into the specific changes that have been made in this update for FARALAND.
🔑HIGHLIGHTS:
- Updated new map in the game
- New skill effect mechanism
- New Transfer Material UI in-game
- Effect while casting skill
- BUGFIXES
- UPCOMING
♦️ Updated New Map In The Game
Each map offers a unique and immersive environment for players to explore, packed with hidden treasures, challenging quests, and thrilling adventures. With the code refactor and its consequent optimization, we are now well-prepared to continue introducing even more exciting and expansive maps in the future.
♦️ New Skill Effect Mechanism
With this exciting addition, battles in the game will become even more immersive and engaging.
In the past, skill icons were shown on the HP bar, leading to some confusion among our players. The skill’s effects will now be showcased directly over your Hero during battles. This enhancement ensures a seamless and dynamic experience as you engage in thrilling combat throughout Faraland.
For more details, you can follow the table below:
Icon | Effect | Explain | Note |
Cursed | A cursed state that will drain a portion of the target’s current HP as pure DoT per turn. Can not be dispelled | Can not be dispelled | |
Shield | A collapsible layer that protects the target from a certain amount of damage for a number of Turns | Whenever a hero takes damage, this layer of the shield will be dissipated first | |
Healing | Over-time HP regeneration for a Hero in a number of Turns. | This can be dispelled/disrupted with Bleeding. If in a Bleeding state, any Healing effect cast onto the Hero will take only 1 instant turn of effect. | |
Bleeding | Bleeding drains a target in a number of Turns with pure DoT and also cancels any healing effect as long as it’s active | Can be used to dispel any Healing effect | |
Decreased Magical Defense | Magical Defense is decreased for several turns | If it is increased/decreased by %, the bonus is calculated based on the hero’s base attack/defense | |
Increased Magical Defense | Magical Defense is increased for several turns | ||
Decreased Physical Defense | Physical Defense is decreased for several turns | ||
Increased Physical Defense | Physical Defense is increased for several turns | ||
Decreased Magical Damage | Magical Damage is decreased for several turns | ||
IncreasedMagical Damage | Magical Damage is increased for several turns | ||
Decreased Physical Damage | Physical Damage is decreased for several turns | ||
Increased Physical Damage | Physical Damage is increased for several turns | ||
Slowed | The Target’s movement range is reduced for several turns | ||
Rooted | The Target is unable to move or cast any approach skill for several turns | In Root state, the hero cannot move and use repositioning skills. Can still perform normal attacks and cast skills. | |
Taunted | The taunted will lose their self-control and will automatically move as close as possible to the taunter to perform a normal attack. If the taunter is not within range, no action will be taken and the turn will end immediately. | In a state under Taunt, the hero is uncontrollable and automatically moves close to the target and performs normal attacks on the enemy. If the hero cannot perform a normal attack, the hero loses that turn. | |
Stunned | Stunned targets will be unable to take any action and will automatically skip the turn. | When the hero is in Stun state, no action can be taken. Automatically lose turn. | |
Sleeping | Sleeping units will not be able to take any action. However, any damage dealt to them will immediately disperse the effect | When the hero is in Sleep state, no action can be taken. If the hero takes damage from any source, the Sleep effect will be negated immediately. |
♦️ New Transfer Material UI in-game
Transfer Material in-game feature UI has been completed and is now live in Faraland! This latest addition is designed to simplify transferring materials between players, providing an enhanced user experience while reducing transaction fees.
With the new UI, transferring materials between players is now easier than ever before.
To ensure the safety and security of your account when lending it to others to play, here are some important recommendations to keep in mind:
Create Your Own Account and Password: An important piece of advice when you want to share your account with others is to always create a separate password before sharing your account. It is important not to reveal this password to anyone, to avoid unexpected problems. This way, you can protect the information and valuables on your account from the risk of loss if the borrower with bad intentions wants to take over your assets.
One outstanding advantage of creating your own password is that you won’t need to worry about the person borrowing your account being able to change your password. This password is known only to you, and in the event of any changes to the password, the system will ask the user to enter the old password to confirm the change. This enhances security and ensures that only people with access can make changes.
Accepting confidentiality is a commitment to keep your account and ensure you have complete peace of mind when lending your account to others to experience. By implementing these security measures, you are effectively protecting both your assets and your online experience.
♦️ Effect while casting skill
We unveil the new and mesmerizing effects for all skills in Faraland! With this exciting update, the power and impact of your Hero’s skill will be brought to life like never before.
🟢BUGFIXES
In response to player feedback and in our continuous effort to enhance gameplay, we are pleased to announce that we have diligently worked on resolving various gameplay issues.
We’ve addressed several gameplay issues:
- Fixed display issues where equipment was not showing in the game.
- Fixed bugs cause heroes to become invulnerable during battles, leading to prolonged matches.
- Fixed bugs that prevented skill usage when encountering obstacles.
- Corrected move range errors that were not aligned with different weapon types.
- Fixed bugs where stat bonuses were not being applied when equipping the equipment.
- Resolved an issue with invisible heroes
- ……..
🟢UPCOMING
♦️ Crafting set :
[Angel] – [Male] – VALKYRIE
Aegis
[Human] – [Male] – BLADE DANCER
Razorwing
[Dragon] – [Female] – IMMORTAL
Invictus
[Orc] – [Female] – WARRIOR
Colossal Guardian
[Human] – [Male] – PALADIN
Excalibur
[Demon] – [Female] – NECROPOLIS
Cryptkeeper
♦️ New Skill
Human: Magic Chain | Spell Singer (Active)
Orc: Heavy Strike | Warrior (Active)
Elf: Tanglevine | Nature Keeper (Active)
Fairy: Shadow Word | Thaumaturge (Active)
Dragonborn: Ancient Spiritual | Wrath (Passive)
Angel: Heaven Light | Vanadis (Passive)
Demon: Shadow Conjuration | Necropolis (Active)