Greetings, Faradians! Another week has passed and we have lots of exciting updates to share with you all. From new features to bug fixes, it’s been a busy time. Let’s check out what we completed last week and the plan for this week!

✅ DONE
Preparing for our PvP Tournament – The Era of Legionnaire new season
PvP tournament is scheduled to take place from 8 AM UTC on May 9th to 10 AM UTC, May 16th. The tournament offers a total prize pool of 26,700 $FARA along with many other valuable materials. The top 300 players on the leaderboard will receive rewards based on their rankings.

Time extended for doubling the material drop rate in PvE
We have extended the time of doubling the material drop rate in PvE gameplay by another week, with the new ending date being May 11th . This change is aimed at making the game more rewarding and accessible for players. More detailed information about the mechanism and implementation of this change can be found on our older posts.
New skill effect mechanism
We are implementing a change in the mechanism of effect icons in PvP battles. At present, skill icons are being displayed on the HP bar which caused confusions for some players. We plan to display the skill’s effects directly over the Hero during battles, providing a clearer and more intuitive visual representation for Faraland in-game battles.

Developing a new Transfer Material UI in-game
We are developing a new Transfer Material in-game feature UI to simplify the process of transferring materials between players, improve the user experience, and reduce transaction fees. Our team is working on creating a visually appealing and user-friendly interface that will make it easier for players to transfer materials quickly and efficiently.
With this new UI, players can focus on enjoying the game without worrying about transaction fees. We believe that this feature will have significant impacts on the gameplay experience for our users.

Updates for new in-game Maps
Currently, we are in the testing phase to ensure that there are no bugs when the maps are released to the players. Our team is working hard to make sure that the new maps are fun and engaging for all players.
Below are some demo images of the new map, giving players an overview of its beautiful graphics and amazing combat capabilities.

Release of new item sets in Crafting
Our team is in the process of releasing new crafting sets designed for Male Orcs and Male Dragonborn. These sets will be available for players in Crafting and offer unique benefits and bonuses to players who equip them.
Check out some demo images for a glimpse of what’s in store!
Male Orc

Male Dragonborn

Female Elf

⏳ IN PROGRESS
Code Refactoring
We are undergoing a major code refactoring process aimed at improving the game’s performance and reducing bugs. The main focus of the update was on minimizing the code system to enhance the smoothness of gameplay.
The development team has put in considerable effort to streamline the codebase and optimize game logic, resulting in faster load times and improved overall stability.
Release of 7 new race skills (v0.2.25)
Among 7 new race skills are five active and two passive abilities that will provide players with a range of strategic options to enhance their gameplay experience.
The development team is working hard to ensure that this release is as smooth and bug-free as possible, so players can expect a seamless transition to these new features.

Release of new item sets in Crafting
Our team is in the process of releasing new crafting sets designed for Male Orcs and Male Dragonborn. These sets will be available for players in Crafting and offer unique benefits and bonuses to players who equip them.
Check out some demo images for a glimpse of what’s in store!
Female Orc

Male Angel

Male Human

Female Dragon

Observer Feature
We are preparing for the upcoming update: Observer Feature, which will enhance the player experience by allowing them to spectate battles between two players. This feature was requested by the community and we are thrilled to bring it to the game.
We are integrating the UI of this feature into the game.
Here is the Demo UI for this feature.



We are confident that this feature will bring even more excitement and engagement to our PvP gameplay.
Release of Land system
We are currently in the process of designing lands, and we’re excited to announce that they will be available for purchase soon. Our team is working hard to ensure that the land is unique and visually stunning, and we can’t wait to share it with our community. Stay tuned for more updates on this exciting development!

⏰DEVELOPMENT PLAN
Updated Material Pool in the Wheel of Fortune feature in-game

*This photo is just a demonstration of the Wheel and does not reflect any changes to be put into the game.
After reviewing comments and wishes from the community, we have decided to change some the reward in the old spin to more attractive materials.
Hero Level up UI in-game

* Demo image
Hero’s Detail UI in-game
* Demo image
Developing a new “increase stats” UI
One of the features that we are currently developing is the option to increase the hero’s stats in-game. Currently, users can increase their hero’s stats via Faraland website, but we decided to bring this feature in-game for users’ experience and to reduce transaction fees.
The in-game “increase stats” feature will make it easier for users to upgrade their heroes’ stats while playing the game. This means that users will not have to leave the game to increase their stats, saving them time and effort. Additionally, this feature will enhance the overall gameplay experience for our users.
The development of this feature is currently underway.

Non-NFT system development
The development team at Faraland is currently working on a non-NFT system that can help the game reach a wider audience of players. By introducing a non-NFT system, Faraland can increase accessibility, affordability, and scalability, potentially leading to a more vibrant and diverse gaming community.
Reconnection to Disconnected PvP Matches
We are currently working on a function that will allow players who disconnected/got disconnected from a Match to resume the match within 60 seconds. Detailed information will be provided in the next weekly posts.
Design new in-game Main lobby
A lobby is a space where players gather before starting a game, and it is important to make it appealing and functional to ensure a positive gaming experience.
