Section 1: Faraland COO – Mr. Bryan shared about the PvP mechanism and upcoming updates
1. New map generation
2. Refactor code
3. More steps for user to interact with the partner’s social media
1.1. Edit players’ account name
1.2. Show hero’s name in pvp match
1.3. Add many items in game
1.4. Limit the min matches to be counted in tournament.
2.1. Wheel of fortune
2.2. Show materials drop rate for each monster
2.3. Add more 5 staking quests
2.4. Add anim for the old staking quests
1.1. Milestone rewards and show the pvp rewards for:
- Top 300 after tournament ends
- Milestone rewards
- Daily rewards for top 10
1.2. Mailbox systems:
- New version/changelog/release dat
- New event
- Matainence/ reopen server
- Official statement
- Rewards from: Top 300 after tournament ends, Guild rewards, Milestones Rewards, Daily rewards for top 10
- Rewards from events
2.1. Add bosses to the farming places
2.2. Show the heroes and monsters in PVE mode instead of the cards as currents
7 skill trees for melee combat (a new branch for melee combat for each race)
1.1.PVP reward for each match: Invite mechanic
1.2. Skill tree
1.3. Skill ( Effect) for items:: Mythical + Legend
1.4. Skill (Effect) for sets : Angel, Demon, Binance
1.5. New stats allocation:
- Accuracy stat base on agi
- Hit rate stat
1.6. Make skill book , shoes & gloves of Binance Learn and Earn program ingame
1.7. Skip match mechanic
1. Add more daily events start on fixed timeframe: maybe request boss hunt (single / party)
– [ ] Increase x2/x3 exp
– [ ] Increase x2/x3 gold
– [ ] Increase drop rate material
– [ ] ….
2. World boss: Total damage ranking
3. Deposit SS to the game
4. Convert SS –> gold
5. Shop for SS : Player can use soul stone to buy energy
6. World chat
7. Counter attack
8. Skill rank
1. When can we try the Wheel of Fortune feature?
—> We are planning to release 0.2.16 next week.
2. Can you tell us about the upcoming staking quests, will there be any special rewards?
2.1. 5 new staking quests
- 2 quest for rare race (request 1 hero dragon or demon)
- 2 easy quest for low level (request 1 hero)
- 1 quest request many high level heroes , prize close to rare race
2.2. Format prize not change : exp – soulstone – ticket
3. When can expect the race skill to be active? Same question for the mythical/legendary Item effect?
—> we will focus on skill tree in version 0.2.18 after we complete the basic features in game (see 0.2.16 and 0.2.17). We will release 7 active skill trees focusing on melee combat, and the supportive skills for these. We think the skill trees are essential for the game cause players do not have to pay for them and really affect to the the game.
We also will implement the skills for the:
3.1. Single items effect: we will focus to the rare items first
3.2. Sets effect: we will focus to the sets of rare race: Angel, Demon, Dragon first
4. Can you leak some image of the new Bosses?
—> We plan to “Add the bosses to the farming places” on version 0.2.17. Players will have chance to meet them and if meet them, players will fight them in PVP mode. We intend to allow players to catch these bosses as pets later.
5. What about partner’s quest, when will the next quest be available?
—> The partner quests will only bring the benefit to our partners if:
5.1. There are many players from Faraland know about their projects, study about and join their projects.
5.2. There are many players from faraland join their social media channels like: twitter, telegram to boost their members.
So other partners will reach to us more and more. But now, there is no way to allow our partners know how many players from Faraland join their project. So we are implementing the requirements for players to join our partners’ twitter and telegram before starting our quests. We do not check the subcriptions by hands, we check by code. We already have the solution and implementing. Hope we can finish soon. Cause now, we many tasks in parralell:
+ The tasks on 0.2.16, 0.2.17, 0.2.18, backlogs, …
+ New map generation
+ Refactor code
Section 3: Live Question From Users.
We had a reconnecting feature in 2nd tournament or after which was really helpful for users who had disconnection issues, any particular reason why it was removed?
→We want to rewrite the code to fix entirely the issues.
Refactoring the code was mentioned around 2-3 weeks ago so how is the progress going on right now?→We have to implement new map gen first which will be finished in 2- 3 weeks
What is Faraland
Faraland is a role-playing strategy wargame for Android and iOS, developed on blockchain by MoonKnight Labs, a company based in Vietnam. The players control the characters of 7 races: Humans, Orcs, Elves, Fairies, Dragonborns, Angels, and Demons — each with different abilities, strengths, intelligence, and agility, to fight with other players in a universe called Faraland.
Faraland is an innovation project combining NFT technology and gaming experience. Not only are all exquisitely digital collectibles created using blockchain technology, but all NFT in Faraland can also be integrated into Faraland games later, which will help them increase the value. NFT is the soul of this project. Each Hero, NFT of Faraland, is unique. Each collectible is matchless, genuine, and varies in rarity. Faraland Universe has many different races like Human, Orc, Angel, Demon, Dragonborn, Elf, and Fairy, awaiting the users to discover.
Faraland is different compared to other NFT projects where NFT is solely used for collection. With many exciting gaming activities, Faraland’s users can use their NFT heroes in many unique ways, from equipping them with powerful weapons or shining armors to engaging them in various thrilling battles. It’s a solid and exciting game with a fundamental and engaging storyline. We also focus on the “play and earn” mechanism, making Faraland far beyond a regular game. A variety of options are also available for users, including reinvesting in the game, making your heroes stronger, or cashing out. Our vision is to make Faraland a “dream job” by providing players worldwide opportunities to generate regular income from the project.