Faraland PvP Tutorial #2 – Movement & Attack Range
In the previous article, we talked about the basic concepts of PvP functions such as the UI interface, the turn-based mechanism, and the “tile” – distance unit. If you have not read through the previous article, you can click “here” so you don’t miss this very useful background information. In this article, let’s learn about … Continue reading Faraland PvP Tutorial #2 – Movement & Attack Range
