
In this patch, we’re making some exciting adjustments to the Skill Book and Skill Tree systems, promising an enhanced and immersive gameplay experience for all adventurers!
📢PATCH HIGHTLIGHTS:
- Skill Book
- Skill Trees
🟢SKILL BOOKS
Frost Haven
Summons an uncontrollable Yeti to the battlefield. The Yeti has a Passive skill that applies Bleeding on each normal attack. Each team can only have a maximum of 1 Yeti simultaneously.
- Yeti’s HP: 300/400/500 => 350/450/600
- Yeti’s Bleed Damage: 20/30/40 => 25/35/45

Shield Of Faith
Generates a shield for an ally or self that blocks damage based on the caster’s INT. The shield protects its host against all types of damages. (Pure, Physical, and Magical).
- Damage blocked (%INT): 80/100/120% => 90/110/130%
Permafrost
Upon death, the hero enters an Ice Coffin for 2 turns with all buffs/debuffs removed. After 2 turns, the hero returns with HP equal to the remaining HP of the Ice Coffin The hero can only be targeted with normal attacks which they cannot dodge, and gets their defense ignored during this state.
- Ice Coffin’s HP (%Hero’s Max HP) increased from 40/45/50% to 45/60/70%

Lightning Bow
Musters INT from allies and self to launch a lightning bolt towards an enemy. Deals Magical Damage based on total INT of all current living allies
- Accuracy: 85% => 95%
- Magical Damage (%Total INT): 50/55/60% => 55/60/70%
Souls Drain
Inflicts Magical Damage upon all enemy units (heroes and summoned units) based on the caster’s INT. Reduces cooldown for a skill in the caster’s skill tree by 1 turn for every 3 target hit with Soul Drain in a single use (prioritizes longer CDs)
- Accuracy: 75% => 90%
- Magical Damage (%INT): 100/110/120% => 110/120/130%

Wailing Infernal
Deals Pure Damage based on the hero’s MAX HP to the target, regains a certain proportion of the MAX HP.
- Accuracy: 80% => 90%
- HP regained(%) Nerf: 15/15/15% => 10/13/15%
- Pure Damage(%) Nerf: 15/20/25% => 10/15/20%
🟢SKILL TREES

Charging In
Dashes towards an enemy, dealing Physical Damage equal to a proportion of Paladin’s STR. Then, lands on a random unblocked tile adjacent to the target and applies Weakened for several turns.
- Accuracy: 90% => 100%
- %STR as Physical Damage: 110/120/130/140/150% => 120/130/140/150/160%

Magic Ball
Shoots a magic ball, inflicting Magical Damage based on Spell Singer’s INT and decreasing the target’s movement range by 1 tile.
- Accuracy: 80% => 95%
- %INT as Magical Damage: 55/65/75/85/95% => 70/80/90/100/110%

Provoke
Berserker taunts an enemy, forcing the target to land a normal attack on him. The target will lose control until taunt effect runs out. Berserker gets a Physical Defense boost during Taunt.
- Accuracy: 90% => 100%
- RT conversion (%SPD) Nerf: 50% => 30%

Teardown Arrow
Wind Hunter shoots a mighty arrow that penetrates through part of the target’s physical defense Teardown Arrow can trigger a critical hit.
- Accuracy : 90% => 100%
- RT conversion (%SPD): 35% => 40%
- Physical Defense penetration (%): 4/8/12/16/20% => 5/10/15/20/25%

Phantom Strike
Forest Ghost dashes behind an enemy, dealing damage based on his Physical Damage and AGI. Then, lands on a random unblocked tile adjacent to the target and applies Rooted for several turns.
- Accuracy: 85% => 100%
- %AGI as Physical Damage: 50/60/70/80/90% => 60/70/80/90/100%
- %Physical Damage as Damage : 50% => 60%

Forest Runner
Forest Ghost gets extra Speed based on his AGI.
- AGI for each SPD point: 40/35/30/25/15 => 35/30/25/20/10

Swift Strike
Outlaw Wanderer dashes in front of an enemy, dealing Physical Damage. Then, lands on a random unblocked tile adjacent to the target and gains additional AGI for several turns.
- Accuracy: 90% => 100%
- Physical Damage : 130/140/150/160/170 => 100/110/120/130/140
- %AGI as Physical Damage: 20/25/30/35/40% => 40/45/50/55/60%
- %Physical Damage as Damage: 10% => 15%

Dragon Feast
Sky Predator bites an enemy, inflicts Pure Damage then apply Bleeding, recovers a proportion of its Maximum HP. Bleeding does not stack and disrupts overtime healing effects.
- Accuracy: 85% => 100%
- Recover % HP: 15/17/20/23/25% => 10/12/15/18/20%
- Bleed damage: 20/22/25/30/35 => 25/30/35/40/45

Blitzstrike
Glides towards the enemy, tears his flesh and applies Bleeding. The longer the dash, the more the enemy will bleed.
- Accuracy : 90% => 100%

Dragon Roar
Roars and inflicts Magical Damage upon an enemy unit.
- Accuracy : 80% => 95%
- %INT as Magical Damage: 75/85/95/105/115% => 85/95/105/115/125%
- Magical Damage: 20 => 30

Malediction
Curses an enemy hero, greatly draining their remaining HP per turn for 2 turns.
- Accuracy: 80% => 90%
- HP drained per turn (%): 20/22/24/26/28% => 22/24/26/28/30%

Bone Armor
Proportionately gives Soul Master additional Physical Defense.
- Physical Defense increased (%): 4/8/12/16/20% => 5/10/15/20/25%

Dream:Sleep
Hypnotizes an ally or enemy. The hypnotized will not be able to act for 2 turns. Hypnotism is removed if the target loses HP. Allied heroes are instantly healed and get additional Physical and Magical Defense while unconscious.
- Accuracy : 75% => 90%

Hypersomnia
Celestial can attack hypnotized targets without waking them.
- Fixed bonus INT: 4/8/12/16/20 => 10/15/20/25/30
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